It is a physics based sword :) Learn your play style with it while MUTATING your skills!

MAIN MECHANIC

A physics-driven sword roguelite built around a single mechanic: a physics based blade, not animation.

Between waves, shatter mutation shards to evolve your ninja. Longer reach, faster response, heavier strikes, deeper guard. Each mutation is permanent until the run ends.

LOOP

  1. Pick up the sword
  2. Swing your sword to survive waves
  3. Shatter a mutation shard (choose one of three)
  4. Repeat.

MUTATIONS

  • Long Edge - extend maximum reach
  • Fast Hand - increase grip stiffness
  • Heavy Strike - increase base damage
  • Guard Anchor - widen guard radius
  • Quick Recovery - reduce hit cooldown
  • Wide Sweep - expand the swing arc

PC CONTROLS (controller is recomended though)

WASD - Move
Mouse - Aim
Right Mouse - Guard stance
Shift/Space - Dash

Controls are shown in the second screen of the game as well

I want to credi the use of this amazin plugin as well:

https://github.com/SoloByte/godot-polygon2d-fracture


Updated 1 day ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorsleoSanso, Romariuja
GenreAction
Made withGodot
TagsPhysics, Roguelite, Swords
ContentNo generative AI was used

Comments

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I love the sword gameplay feel on controller, and the ninja artstyle is sick!!