Dead Shards
It is a physics based sword :) Learn your play style with it while MUTATING your skills!
MAIN MECHANIC
A physics-driven sword roguelite built around a single mechanic: a physics based blade, not animation.
Between waves, shatter mutation shards to evolve your ninja. Longer reach, faster response, heavier strikes, deeper guard. Each mutation is permanent until the run ends.
LOOP
- Pick up the sword
- Swing your sword to survive waves
- Shatter a mutation shard (choose one of three)
- Repeat.
MUTATIONS
- Long Edge - extend maximum reach
- Fast Hand - increase grip stiffness
- Heavy Strike - increase base damage
- Guard Anchor - widen guard radius
- Quick Recovery - reduce hit cooldown
- Wide Sweep - expand the swing arc
PC CONTROLS (controller is recomended though)
WASD - MoveMouse - AimRight Mouse - Guard stanceShift/Space - Dash
Controls are shown in the second screen of the game as well
I want to credit the use of this amazing plugin as well:
https://github.com/SoloByte/godot-polygon2d-fracture
| Updated | 14 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | leoSanso, Romariuja |
| Genre | Action |
| Tags | Controller, Physics, Roguelite, Swords |
| Content | No generative AI was used |
